A environment scene created in Unreal Engine 4 inspired by the concept of the Assassin's Creed Black Flag Manor Bedroom by Grant Hillier. (https://www.artstation.com/artwork/3eNoA)
The architecture and assets were modeled in Autodesk Maya with some detailing sculpted in Maya and ZBrush. Everything was baked and textured in Substance Painter and Marmoset Toolbag. The bedsheets, curtains and other cloth were created using Marvelous Designer. The models for the apples and pears in the basket were imported from Turbosquid.
A special thank you to Matthew Dismuke (https://www.artstation.com/artwork/N62kD) who I had the privilege of being mentored by during this process. I could not have seen such a step up in my work without all of his feedback and guidance.