A modular environment scene created in Unreal Engine 4 inspired by the concept of Ahmed Teilab. (https://www.artstation.com/artwork/XBkA9a)
The modular architecture and assets were modeled in Autodesk Maya with some detailing sculpted in ZBrush. Everything was baked and textured in Substance Painter and the ground texture was done in Substance Designer. The models for the apples, pears, loaves of bread, and chilis were imported from TurboSquid and CGTrader.
A special thank you to Matthew Dismuke (https://www.artstation.com/artwork/N62kD) who I had the privilege of being mentored by during this process. I could not have seen such a difference in my work without all of his feedback and guidance. As well as, to Sahir Irfan (https://www.artstation.com/sahirirfan) for all of his feedback and tips throughout the process as well.