Environment Artist at PUBG Corp.
DePaul University: Master of Arts (M.A) in Technical Art
UC San Diego: Bachelor of Arts (B.A) in Visual Art
-Creating high quality world assets for PUBG based on concept.
-Modeling and texturing for buildings on various maps
-Set dressing for building and other POI's across various maps
-Working closely design, production, and other peers ensure a compelling and positive gaming experience as well consistent visual
-Created models, textures and lighting passes as well as material shaders that were implemented in Unreal Engine 4
-Ensured level optimization: efficient texture memory, low tri count, clean topology and modular world building
-Lead for all art related assets in the levels and promotion platforms: trailers, website, and social media
-Moderated team meetings, assigned tasks, and provided art feedback